I am using Magick.NET 7.0.0.17 in VS2010 in an 64bit Environment on Windows Server 2008R2.
Compiling the project gives me an error, that gsdll64.dll is of wrong format.
I have referenced magick.net-x64 and also core and wrappper dlls.
Installed GhostScript 64bit in latest version.
Copied gsdll64.dll from the gs Installation directory to the \bin Directory of my Project - all of no help, the error is very persistant. If I remove the gsdll64.dll from the \bin dir, the error changes to "gsdll64.dll not found". If it is there the above mentioned error about wrong format appears.
I have tried with the AnyCPU Version als well - same Problem.
Before I was using 7.0.0.7 - same Problem.
edit: VS2010 redistributable is installed in 64 and 32bit versions, including update 4.
Somebody solved that issue and can help ? Thanks.
Herbert
Comments: Can you start a 'discussion' next time instead of an issue? Have you tried calling MagickNET.SetGhostscriptDirectory() with the folder that contains the gsdll64.dll file.
Compiling the project gives me an error, that gsdll64.dll is of wrong format.
I have referenced magick.net-x64 and also core and wrappper dlls.
Installed GhostScript 64bit in latest version.
Copied gsdll64.dll from the gs Installation directory to the \bin Directory of my Project - all of no help, the error is very persistant. If I remove the gsdll64.dll from the \bin dir, the error changes to "gsdll64.dll not found". If it is there the above mentioned error about wrong format appears.
I have tried with the AnyCPU Version als well - same Problem.
Before I was using 7.0.0.7 - same Problem.
edit: VS2010 redistributable is installed in 64 and 32bit versions, including update 4.
Somebody solved that issue and can help ? Thanks.
Herbert
Comments: Can you start a 'discussion' next time instead of an issue? Have you tried calling MagickNET.SetGhostscriptDirectory() with the folder that contains the gsdll64.dll file.