Commented Unassigned: VS Debug Disabling when SetTempDirectory was called [1409]
I am use latest Magick.NET-16-AnyCPU library only for loading images in different formats, init code is:``` StartupPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); string...
View ArticleCommented Unassigned: VS Debug Disabling when SetTempDirectory was called [1409]
I am use latest Magick.NET-16-AnyCPU library only for loading images in different formats, init code is:``` StartupPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); string...
View ArticleCreated Unassigned: Cannot write proper progressive JPEG [1410]
Using Magick.NET-7.0.3.1-Q8-AnyCPU.zip I'm attempting to take an image and make it a progressive JPEG, however this isn't working as expected.``` public static void ProcessJpegImageProgressive(Bitmap...
View ArticleCommented Unassigned: VS Debug Disabling when SetTempDirectory was called [1409]
I am use latest Magick.NET-16-AnyCPU library only for loading images in different formats, init code is:``` StartupPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); string...
View ArticleCommented Unassigned: VS Debug Disabling when SetTempDirectory was called [1409]
I am use latest Magick.NET-16-AnyCPU library only for loading images in different formats, init code is:``` StartupPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); string...
View ArticleCommented Unassigned: VS Debug Disabling when SetTempDirectory was called [1409]
I am use latest Magick.NET-16-AnyCPU library only for loading images in different formats, init code is:``` StartupPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); string...
View ArticleCommented Unassigned: VS Debug Disabling when SetTempDirectory was called [1409]
I am use latest Magick.NET-16-AnyCPU library only for loading images in different formats, init code is:``` StartupPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); string...
View ArticleCommented Unassigned: VS Debug Disabling when SetTempDirectory was called [1409]
I am use latest Magick.NET-16-AnyCPU library only for loading images in different formats, init code is:``` StartupPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); string...
View ArticleClosed Unassigned: VS Debug Disabling when SetTempDirectory was called [1409]
I am use latest Magick.NET-16-AnyCPU library only for loading images in different formats, init code is:``` StartupPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); string...
View ArticleCreated Unassigned: Draw() causes single channel image to become quad channel...
I have a grayscale image, upon which I'm writing a string. While the drawing happens correctly, as soon as the Draw() method is called - whether for text, a line, or anything else - the single channel...
View ArticleCommented Unassigned: Draw() causes single channel image to become quad...
I have a grayscale image, upon which I'm writing a string. While the drawing happens correctly, as soon as the Draw() method is called - whether for text, a line, or anything else - the single channel...
View ArticleCreated Unassigned: PixelCollection.Set() sets all the pixels to (0,0,0)...
Hi, i load a .hdr image in a MagickImage and then change the value of a pixel to {0,0,0} (the image has 3 channels. What happens is that after the first pixelCol.Set(x,y, black) everything becomes...
View ArticleEdited Unassigned: PixelCollection.Set() sets all the pixels to (0,0,0) after...
Hi, i load a .hdr image in a MagickImage and then change the value of a pixel to {0,0,0} (the image has 3 channels. What happens is that after the first pixelCol.Set(x,y, black) everything becomes...
View ArticleEdited Unassigned: PixelCollection.Set() sets all the pixels to (0,0,0) after...
Hi, i load a .hdr image in a MagickImage and then change the value of a pixel to {0,0,0} (the image has 3 channels. What happens is that after the first pixelCol.Set(x,y, black) everything becomes...
View ArticleCommented Unassigned: PixelCollection.Set() sets all the pixels to (0,0,0)...
Hi, i load a .hdr image in a MagickImage and then change the value of a pixel to {0,0,0} (the image has 3 channels. What happens is that after the first pixelCol.Set(x,y, black) everything becomes...
View ArticleCreated Unassigned: magick.net montage tile [1413]
hey,i need to know how i can set tile setting in montage (tile in the cmd say how much image in a row in montage )this is for make sprite image from multi imagestanks in advyotav
View ArticleClosed Unassigned: magick.net montage tile [1413]
hey,i need to know how i can set tile setting in montage (tile in the cmd say how much image in a row in montage )this is for make sprite image from multi imagestanks in advyotavComments: Can you use...
View ArticleClosed Unassigned: Draw() causes single channel image to become quad channel...
I have a grayscale image, upon which I'm writing a string. While the drawing happens correctly, as soon as the Draw() method is called - whether for text, a line, or anything else - the single channel...
View ArticleCommented Unassigned: PixelCollection.Set() sets all the pixels to (0,0,0)...
Hi, i load a .hdr image in a MagickImage and then change the value of a pixel to {0,0,0} (the image has 3 channels. What happens is that after the first pixelCol.Set(x,y, black) everything becomes...
View ArticleCommented Unassigned: Issue when converting a PDF to PNG [1394]
I have noticed issues when converting large PDF (3.5MB and higher) that it freezes the system, and in the course of 5 minutes will create temp files over 10GB in size.Let me know if you need any...
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