Closed Unassigned: Issue when converting a PDF to PNG [1394]
I have noticed issues when converting large PDF (3.5MB and higher) that it freezes the system, and in the course of 5 minutes will create temp files over 10GB in size.Let me know if you need any info
View ArticleCommented Unassigned: Cannot write proper progressive JPEG [1410]
Using Magick.NET-7.0.3.1-Q8-AnyCPU.zip I'm attempting to take an image and make it a progressive JPEG, however this isn't working as expected.``` public static void ProcessJpegImageProgressive(Bitmap...
View ArticleCommented Unassigned: PixelCollection.Set() sets all the pixels to (0,0,0)...
Hi, i load a .hdr image in a MagickImage and then change the value of a pixel to {0,0,0} (the image has 3 channels. What happens is that after the first pixelCol.Set(x,y, black) everything becomes...
View ArticleCreated Unassigned: Extract main colors from Image [1414]
How do I extract main colors form an image and then map to a color map?convert original.jpg -dither None -map colors.bmp converted.bmpconvert converted.bmp -format %c histogram:info:-
View ArticleClosed Unassigned: Extract main colors from Image [1414]
How do I extract main colors form an image and then map to a color map?convert original.jpg -dither None -map colors.bmp converted.bmpconvert converted.bmp -format %c histogram:info:-Comments: Please...
View ArticleCommented Unassigned: Mono support is missing [1359]
If I understand well, because of the nature of accessing embedded dlls it is impossible to use the mono dllmap feature to use the library on mono.If there would be a version which would ship the dlls...
View ArticleCommented Unassigned: Mono support is missing [1359]
If I understand well, because of the nature of accessing embedded dlls it is impossible to use the mono dllmap feature to use the library on mono.If there would be a version which would ship the dlls...
View ArticleCommented Unassigned: Mono support is missing [1359]
If I understand well, because of the nature of accessing embedded dlls it is impossible to use the mono dllmap feature to use the library on mono.If there would be a version which would ship the dlls...
View ArticleCommented Unassigned: PixelCollection.Set() sets all the pixels to (0,0,0)...
Hi, i load a .hdr image in a MagickImage and then change the value of a pixel to {0,0,0} (the image has 3 channels. What happens is that after the first pixelCol.Set(x,y, black) everything becomes...
View ArticleCommented Unassigned: Mono support is missing [1359]
If I understand well, because of the nature of accessing embedded dlls it is impossible to use the mono dllmap feature to use the library on mono.If there would be a version which would ship the dlls...
View ArticleCommented Unassigned: PixelCollection.Set() sets all the pixels to (0,0,0)...
Hi, i load a .hdr image in a MagickImage and then change the value of a pixel to {0,0,0} (the image has 3 channels. What happens is that after the first pixelCol.Set(x,y, black) everything becomes...
View ArticleCommented Unassigned: PixelCollection.Set() sets all the pixels to (0,0,0)...
Hi, i load a .hdr image in a MagickImage and then change the value of a pixel to {0,0,0} (the image has 3 channels. What happens is that after the first pixelCol.Set(x,y, black) everything becomes...
View ArticleCommented Unassigned: PixelCollection.Set() sets all the pixels to (0,0,0)...
Hi, i load a .hdr image in a MagickImage and then change the value of a pixel to {0,0,0} (the image has 3 channels. What happens is that after the first pixelCol.Set(x,y, black) everything becomes...
View ArticleCommented Unassigned: PixelCollection.Set() sets all the pixels to (0,0,0)...
Hi, i load a .hdr image in a MagickImage and then change the value of a pixel to {0,0,0} (the image has 3 channels. What happens is that after the first pixelCol.Set(x,y, black) everything becomes...
View ArticleCommented Unassigned: PixelCollection.Set() sets all the pixels to (0,0,0)...
Hi, i load a .hdr image in a MagickImage and then change the value of a pixel to {0,0,0} (the image has 3 channels. What happens is that after the first pixelCol.Set(x,y, black) everything becomes...
View ArticleClosed Unassigned: PixelCollection.Set() sets all the pixels to (0,0,0) after...
Hi, i load a .hdr image in a MagickImage and then change the value of a pixel to {0,0,0} (the image has 3 channels. What happens is that after the first pixelCol.Set(x,y, black) everything becomes...
View ArticleCommented Unassigned: Cannot write proper progressive JPEG [1410]
Using Magick.NET-7.0.3.1-Q8-AnyCPU.zip I'm attempting to take an image and make it a progressive JPEG, however this isn't working as expected.``` public static void ProcessJpegImageProgressive(Bitmap...
View ArticleCreated Unassigned: Error when converting from jp2 format [1415]
I tried to upgrade from version 7.0.0.103 but got an error while trying to convert from jp2 to jpg formats. The version 7.0.0.103 works fine but does not after upgrading.
View ArticleEdited Unassigned: Error when converting from jp2 format [1415]
I tried to upgrade from version 7.0.0.103 but got an error while trying to convert from jp2 to jpg formats. The version 7.0.0.103 works fine but does not after upgrading.Just tested and it is working...
View ArticleCommented Unassigned: Error when converting from jp2 format [1415]
I tried to upgrade from version 7.0.0.103 but got an error while trying to convert from jp2 to jpg formats. The version 7.0.0.103 works fine but does not after upgrading.Just tested and it is working...
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