Quantcast
Channel: magick Issue Tracker Rss Feed
Browsing all 1011 articles
Browse latest View live
↧

Closed Unassigned: Issue when converting a PDF to PNG [1394]

I have noticed issues when converting large PDF (3.5MB and higher) that it freezes the system, and in the course of 5 minutes will create temp files over 10GB in size.Let me know if you need any info

View Article


Commented Unassigned: Cannot write proper progressive JPEG [1410]

Using Magick.NET-7.0.3.1-Q8-AnyCPU.zip I'm attempting to take an image and make it a progressive JPEG, however this isn't working as expected.``` public static void ProcessJpegImageProgressive(Bitmap...

View Article


Commented Unassigned: PixelCollection.Set() sets all the pixels to (0,0,0)...

Hi, i load a .hdr image in a MagickImage and then change the value of a pixel to {0,0,0} (the image has 3 channels. What happens is that after the first pixelCol.Set(x,y, black) everything becomes...

View Article

Created Unassigned: Extract main colors from Image [1414]

How do I extract main colors form an image and then map to a color map?convert original.jpg -dither None -map colors.bmp converted.bmpconvert converted.bmp -format %c histogram:info:-

View Article

Closed Unassigned: Extract main colors from Image [1414]

How do I extract main colors form an image and then map to a color map?convert original.jpg -dither None -map colors.bmp converted.bmpconvert converted.bmp -format %c histogram:info:-Comments: Please...

View Article


Commented Unassigned: Mono support is missing [1359]

If I understand well, because of the nature of accessing embedded dlls it is impossible to use the mono dllmap feature to use the library on mono.If there would be a version which would ship the dlls...

View Article

Commented Unassigned: Mono support is missing [1359]

If I understand well, because of the nature of accessing embedded dlls it is impossible to use the mono dllmap feature to use the library on mono.If there would be a version which would ship the dlls...

View Article

Commented Unassigned: Mono support is missing [1359]

If I understand well, because of the nature of accessing embedded dlls it is impossible to use the mono dllmap feature to use the library on mono.If there would be a version which would ship the dlls...

View Article


Commented Unassigned: PixelCollection.Set() sets all the pixels to (0,0,0)...

Hi, i load a .hdr image in a MagickImage and then change the value of a pixel to {0,0,0} (the image has 3 channels. What happens is that after the first pixelCol.Set(x,y, black) everything becomes...

View Article


Commented Unassigned: Mono support is missing [1359]

If I understand well, because of the nature of accessing embedded dlls it is impossible to use the mono dllmap feature to use the library on mono.If there would be a version which would ship the dlls...

View Article

Commented Unassigned: PixelCollection.Set() sets all the pixels to (0,0,0)...

Hi, i load a .hdr image in a MagickImage and then change the value of a pixel to {0,0,0} (the image has 3 channels. What happens is that after the first pixelCol.Set(x,y, black) everything becomes...

View Article

Commented Unassigned: PixelCollection.Set() sets all the pixels to (0,0,0)...

Hi, i load a .hdr image in a MagickImage and then change the value of a pixel to {0,0,0} (the image has 3 channels. What happens is that after the first pixelCol.Set(x,y, black) everything becomes...

View Article

Commented Unassigned: PixelCollection.Set() sets all the pixels to (0,0,0)...

Hi, i load a .hdr image in a MagickImage and then change the value of a pixel to {0,0,0} (the image has 3 channels. What happens is that after the first pixelCol.Set(x,y, black) everything becomes...

View Article


Commented Unassigned: PixelCollection.Set() sets all the pixels to (0,0,0)...

Hi, i load a .hdr image in a MagickImage and then change the value of a pixel to {0,0,0} (the image has 3 channels. What happens is that after the first pixelCol.Set(x,y, black) everything becomes...

View Article

Commented Unassigned: PixelCollection.Set() sets all the pixels to (0,0,0)...

Hi, i load a .hdr image in a MagickImage and then change the value of a pixel to {0,0,0} (the image has 3 channels. What happens is that after the first pixelCol.Set(x,y, black) everything becomes...

View Article


Closed Unassigned: PixelCollection.Set() sets all the pixels to (0,0,0) after...

Hi, i load a .hdr image in a MagickImage and then change the value of a pixel to {0,0,0} (the image has 3 channels. What happens is that after the first pixelCol.Set(x,y, black) everything becomes...

View Article

Commented Unassigned: Cannot write proper progressive JPEG [1410]

Using Magick.NET-7.0.3.1-Q8-AnyCPU.zip I'm attempting to take an image and make it a progressive JPEG, however this isn't working as expected.``` public static void ProcessJpegImageProgressive(Bitmap...

View Article


Created Unassigned: Error when converting from jp2 format [1415]

I tried to upgrade from version 7.0.0.103 but got an error while trying to convert from jp2 to jpg formats. The version 7.0.0.103 works fine but does not after upgrading.

View Article

Edited Unassigned: Error when converting from jp2 format [1415]

I tried to upgrade from version 7.0.0.103 but got an error while trying to convert from jp2 to jpg formats. The version 7.0.0.103 works fine but does not after upgrading.Just tested and it is working...

View Article

Commented Unassigned: Error when converting from jp2 format [1415]

I tried to upgrade from version 7.0.0.103 but got an error while trying to convert from jp2 to jpg formats. The version 7.0.0.103 works fine but does not after upgrading.Just tested and it is working...

View Article
Browsing all 1011 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>